AI Insights · Timothy · October 2021
Top 5 Boat Games on iOS in Switzerland Q3 2021
Explore the performance of the top 5 boat games on iOS in Switzerland during Q3 2021, including trends in downloads, revenue, and active users.
During Q3 2021, the top 5 boat games on iOS in Switzerland showed varying performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly trends for each app.
Port City: Ship Simulator from Pixel Federation Games exhibited fluctuating weekly revenue, peaking around $577 in the week of September 20. Weekly downloads were highest at the beginning of August with 611 downloads, but saw a significant decline towards the end of the quarter, reaching just 32 by the last week of September. Active user numbers peaked at 907 in early September but dropped to 318 by the end of the month.
Flippy Race by Ketchapp had a notable spike in revenue, reaching $100 in the first week of August. However, revenue generally decreased throughout the quarter, with a low of $11 in mid-September. Weekly downloads also saw a decline from 431 in late July to 95 by the end of September. Active users mirrored this trend, dropping from 1.9K in early August to just over 1K by the end of September.
Hyper Boat from Suji Games had no recorded revenue during the quarter. Weekly downloads started at 320 in late June but declined to 31 by the end of September. Active users also decreased, from 433 in early July to 220 by the end of the quarter.
Battle Warship: Naval Empire by Magic Prime Group Limited saw substantial weekly revenue, peaking at approximately $23K in the final week of September. Downloads remained relatively low, with a peak of 200 in late July and a slight increase to 78 in the last week of September. Active users remained stable, fluctuating between 61 and 129 throughout the quarter.
Sea Port: Cargo Ships Harbor from Pixel Federation Games experienced stable weekly revenue, with highs around $916 in late July and $755 by the end of September. Downloads were generally low, peaking at 125 in mid-July and decreasing to 27 by the end of September. Active users remained steady, ranging from 128 to 186 throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.